
Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
19
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Posted - 2012.10.30 16:15:00 -
[1] - Quote
I agree with quite a few of the points made here already, but there are a few things I'd highlight for what I'd like to see improved in the NPE. Originally I played EVE for a month and quite for a long while (I'm still pretty new but more of a permanent player now), and I think if the following things were different I would have remained after that first month I think:
1. I love the skill system in EVE, but it does make being a new player difficult. Like many players, when I first started I spent 3 weeks training mining skills, only to realize mining sucks but dreaded the thought of starting from scratch on new skill sets.
What EVE could use is a (very) limited skill reimbursement system, much like the neural remapping system already in game. New players would start with, say, 3 individual skill resets (resetting just one rank of one skill) and would get another reset every anniversary, much like remapping works. Having 3 skill resets would have allowed players like me to transfer 3 of my longer mining skills (e.g., mining V, industry V, and astrogeology V) and use those points to get a huge head start on other (better) skills, like gunnery and ship skills etc.
2. The whole jump clone / medical clone system needs revision. Jump clone mechanics are needlessly complex and inaccessible to new players. One idea I've had is to collapse the current system into a "memory bank" type system that functions essentially like (until manually removed, permanent) save spots and allowing more control over where you end up once you die (say, by allowing you to change your default memory bank station at any station with medical facilities). Further, the memory bank would stay at that station even after you jump there and fly around. Also, remove or lessen the stupid standing requirements for the "jump clones" and add a better tutorial (say, one that guides the new player to the nearest market hub and walks them through adding a clone/memory bank there).
3. Remove the skill loss penalties for forgetting to update your clone (something that needlessly punishes new players for making new player mistakes).
4. This is a big one, and has no easy solution (besides joining RVB which every new player should automatically do) but finding ways to ease new players into pvp (with players with similar SPs) is the single best way to promote EVE. Perhaps a sort of FFA arena in new player systems which is limited to people under certain skill points and only allows T1 frigs, maybe with a cool points system or ranking. In fact, just provide new players infinite free, pre-fitted T1 frigs to shoot each other with in a new player only area and I guarantee far more people will try out and remain in this game. |